Monday, 6 July 2015

Costume designs points to consider

Things to consider when designing my costume for wind in the widows are.

Aesthetics:

What does the costume look like? Does it look nice and eye catching. But also more importantly for this project does it suit the character in which you re designing it for. For example i am designing badger, who is a miserable subdued recluse. So my design must resemble that in the clothing that he wears but also the mask. Does the shape, colors and styling instantly give connotations to badger.


Ergonomics: How does the operator use and interact with the mask and costume. Looking into factors such as hight, build, possible mechanisms and how they operate them. Paying attentions to how that will restrict them.


anthropometrics: looking at the 95 aisle which is all about designing for 95% of the population hence the name. So considering designing for dwarfs and giants. 

Economics: Economics is not so much of a issue for me the designer, However its maybe something i could show a reasonable intreats in, so not designing something with thousands of pounds worth of technology inside when thats most likely not do able latter on down the line.

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